Hi, I'm Jazon.

I started mobile and game development at the launch of the Apple App Store in 2008. I primarly work in Unity and have extensive experience in Mobile, VR, AR, Web, Desktop and Console development.

CycleFi

  • Designed and implemented art style and graphics.
  • Bluetooth Hardware integration with Bike Trainers.
  • Photon Networking Multiplayer.
  • Built in Unity for iOS, Android, PC and Mac.
  •   Website   UI Demo Video

Trenches

  • Primary programmer on the Trenches series and spin offs.
  • Implemented UI, gameplay, and multiplayer implementation for first generation of iOS devices.
  • Built in Xcode for iOS.
  •   App Store   UI Demo Video

Audio Tour Alaska

Lifeless Planet

  • Implemented achievement integration for the Steam PC title and fixed various bugs.
  • Lead developer for porting the Unity project to Xbox for the Xbox One during alpha.
  • Built in Unity for PC, Mac and Xbox One.
  •   Steam

Librarium VR

  • Team developer invovled in a variety of app components.
  • Implemented custom movement system.
  • Added visual effects and extensive performance optimizations.
  • Built in Unity for Meta Quest
  •   Meta Quest App

Librarium Scribe Mobile App

  • Primary developer on the Scribe mobile app built with Unity that synced data with the main VR app.
  • Dynamic UI with animations to aid in UI context.
  • Built in Unity for iOS and Android.
  •   App store   UI Demo Video

Opioids and the Brain AR App

  • Primary programmer integrating 3D assets into visual experience.
  • Azure spatial anchor and local wifi shared experience support.
  • Created for the Alaska Native Tribal Health Consortium under a CDC grant.
  • Built in Unity for Hololens, iOS and Android.
  •   More Info   App Store   Google Play

Broken Space

  • Designed and built game from ground up including 3D UI design, visual effects and gameplay.
  • Built in Unity for iOS.
  •   App Store   UI Demo Video

BlackBox VR Mobile App

  • Converted exact Figma UI into dynamic mobile UI.
  • Implemented comprehensive health metrics with custom graphs.
  • Full gym scheduling UI.
  • Stripe payment integration
  • Built in Unity for iOS and Android.
  •   Website   App Store   Google Play

Data Visualizer for beadedstream

  • Implemented web based tool that parses and renders json temperature data.
  • Streamlined UI for scrolling temperature histories.
  • Built in Unity for WebGL.
  •   Demo   UI Demo Video

Capture App for beadedstream

  • Sole developer on the iOS native Capture app that connects to beadedstream data loggers over bluetooth to download and export data.
  • Designed and implemented UI and data decoding logic to aid in configuring multiple generations of data loggers.
  • Optimized bluetooth communications to improve connectivity reliability.
  • Built in Xcode for iOS.
  •   App Store

VR Training Simulations

  • Designed systems in Unity to aid in the design of virtual reality training simulations.
  • Implemented all VR logic including movement, input, haptics and interctions.
  • Built in Unity for Meta Quest and HTC Vive.
  •   More Info

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